Or it was done purposely by something from across the portal is unclear. Weather this was the result of tests being carried out upon it, Information as to the results of other research and testing on these three object was lost during the following events.Īt some point there was an unexpected power surge from the Red Artefact. A weapon constructed of flesh and bone.įurther investigations lead to the discovery of the Red Artefact within the Obelisk. The second seemed to be a weapon of some kind. The strange ungodly power it emitted cracked and distorted the very ground it stood on. The first was a large Obelisk that pulsed a deep red unnatural glow. They had brought with them two anomalous objects. Only a few of the hundred or so men returned. Nor why it was sealed within a chamber with no discernible entrance.Ī short while after, expedition teams was sent through the portal. It was another portal of unknown alien construction.Įxactly how old the portal was, was unclear. Surface they discovered the source of the signal. After tunnelling several kilometres below the They set up base Omega around the area and began excavations of the site. Which was rather vague.Īfter the events of previous Dooms the UAC discovered a strange energy signature coming from below the surface of Phobos. The story for Ascension is a reworking of the original Doom64 story. Furthermore, the soundtrack has been enhanced with some reworked tracks as well as with the inclusion of brand new ones. It also features a great amount of reworked sprites and textures, alongside improved lighting and geometry in the maps. The mod features all of the levels from the original game, but greatly reworked in their aesthetic and detail, sometimes offering very different themes, though sticking very close to the original layouts and gameplay, with only minor additions and changes, such as the occasional extra secret in some maps, or additional rooms and monsters.ĭoom 64 Ascension features some additional lew levels (9 extra campaign levels, plus 4 new challenge levels). No additional lighting filters are used, to ensure it utilizes everything the original engine could have shown on the N64. The project strives to show what Doom 64 could have looked like on the Nintendo 64 if it had not been restricted to an 8meg cart, as AtomicFrog estimates Doom 64 Ascension would need a 50meg cart instead. Doom 64 Ascension (also known as Doom64 Reloaded or Doom 64 RR) is a megawad for the Doom 64 re-release, created by Atomicfrog, and originally released on J(with earlier beta versions running on Doom64 EX).
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